Saturday, October 20, 2012

AXIOM.01 Gameplay Videos

Last post, I said the next update would be AXIOM.01 gameplay videos, and now here they are! Yep, I'm totally on top of things now! xD Ignoring my lateness...and inability to finish clue images...and the last hidden object room... (deflates like a balloon)

The first case centers on the disappearance of a priceless necklace called the Tears of Lyra. The owner of the necklace, the snooty Student Council Vice President, accuses Sylvia of stealing her jewels, and it's up to the MC to sleuth out the truth. Can you figure out whether Sylvia is really innocent and who else is involved? And what's this rumor about a "killing curse" on the necklace?

AXIOM.01 - Student Council Vice President Priscilla Mackeroy
Vice President Priscilla Mackeroy, who wins the prize for "most hair in this game"
(though Mikali from "The Pirate Mermaid" would probably beat her).
As you'll see, I've made a couple changes/improvements since the original gameplay intro post, most notably regarding the question presentation and HP penalties, but the basic structure is the same.


First off is a preview video of the Investigation Phase, where you travel to different locations and interrogate suspects. I decided to feature a Remy scene because he's blowing away everyone else on the character popularity poll (>50% of votes, seriously?!). Kago says I made him too mean, haha, but I think he has his reasons.

(The chibi art on the maps is placeholder for now...gonna replace them later with Nellie's awesome chibis once I get a chance to color them!)


And here is a preview video of clue collection and the Deduction Phase. Clue collection consists of hidden object games (the first case has three hidden object rooms in total), while the deduction is the final part where you must present the right clues to solve the case.

Graying out the hidden object items after they're found, as well as highlighting them when a "hint" button is pressed, is something that I've been wanting to add for the last few weeks, so I'm glad it's finally implemented. (Even though I had to redo all screens, I think the pain was worth it. Still have one room left to revamp...the most complicated one ;_;). We're getting there, slowly but surely!

2 comments:

  1. Not sure how I missed both of these videos, but I really like how AXIOM is coming along. Seriously, it looks like a Phoenix Wright game!

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    1. Hey, Kinjo! :) Haven't seen you around in a while - hope everything is going well with your game as well. I still need to find time to play your new demo and give you a proper review (hopefully during Thanksgiving break)!

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