Originally, I wasn’t going to start drawing CGs for my game until I’d finished everything else. I figured, you know, I’m still learning, so the CGs are going to look wildly inconsistent unless I churn them all at the same point in my “art development.” Then I realized I wouldn’t have any “art development” unless I started drawing more often, so here we are.
So far, I’ve done sketches for the 5 CGs that I want to include in
the AXIOM.01 demo. Coloring is coming along gradually. My neck is quite sore from bending down all the time haha – I need to toughen up!
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Here's the first one. Haven't started on any backgrounds yet. -_- |
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An
increasingly attractive alternative is to be lazy and find some way of getting
around doing full CGs. I’ve been toying with the idea of using smaller panels so
I don’t have to finish the full images (and don't have to do real backgrounds either hurhurhur).
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So I started with this... |
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But maybe I could just do this instead (possibly with some small animations)?? |
The panels might look like something from an action
sequence, though, so I don’t know if I can use them for everything. Hmm, actually, maybe I should make more of them for action parts...oh man, must resist urge to pile on more work...
But yeah, if anyone
has thoughts on this, let me know! Do you generally prefer to see full
CGs, or are smaller panels okay, too?