Saturday, August 11, 2012

Massive GUI Update

(Wow, Christie's beating all the boys so far in the character popularity poll? Go girl go! :) I feel bad for poor Sagan in last place...hopefully he can win over some more people in the game, haha. Thanks to everyone who voted so far!)

So! After revamping the main menu for AXIOM.01 last time, I was sad at how mismatched it looked with the rest of the default Ren'py theme. There was only one thing to do: customize the rest of the GUI! I have trouble deciding if everything looks cohesive, so feel free to leave suggestions. I was originally going for a cool and sleek feel, but might have ended up with dark and depressing instead. I don't want people to think AXIOM.01's a horror game haha; though it does get dark in the future arcs, the first part is relatively lighthearted. 

Below are the new save, preferences, and quit confirmation screens. I was able to code them into the game with the help of these lovely tutorials.

I was all ready to celebrate 100% GUI completion after that, until I realized that I hadn't done anything for the "Extras" menu yet. CG gallery, music player, etc...will it never end? ;_; At least I've managed to finish some mockups in Photoshop, which is definitely the hardest part for me - I usually have to mess around with two or three files before I can produce a version I like.

Here is the general "Extras" menu, plus the art and music galleries, so far.

The "Rewards" option is something I've been thinking about doing for a while, but am still considering how to implement. probably won't appear in the demo. Which means that after I finish coding in the two galleries...the GUI for the demo is done!! Finally!! (cries tears of joy) Now to finish those clues and CGs... ;_;

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